[TYPO3-t3skin] About myself & Tasks
JoH asenau
info at cybercraft.de
Mon May 28 17:32:49 CEST 2007
>> They not only help in "development" but also help in the final
>> product. Vecorized images can be scaled up/down with no problems.
>> This means we can include features like several icon sizes without
>> having to draw one icon several times. If you have a vector
>> image/icon with the size of 100x100 you can easily scale it up to
>> 900x900..
>
> I've never seen icons 100x100 big. If you'd use those icons in real
> world icon size, say 32x32 or 16x16, they'll scale down without any
> loss for sure. But the bad thing is that won't be able read any
> details
> anymore or you have to guess what the icons meaning is.
>
> On the other hand - what do we need 900x900 icons? We have a defined
> icon size for the BE which is 18x16.
These were just examples (of course 900x900 will be never used as an icon)
but for a new skin I would definitely vote for variable icon sizes, so that
the user can decide about the size that fits his needs. (i.e. by a field for
BE users, that will render a selectbox with different sizes to choose from)
The major drawback with fixed sized icons of the current size is that many
people, especially those who are using larger resolutions on their screens
really have problems to recognize them. The older those people are the
bigger this problem might be due to different problems with eye sight.
> GIF should be good for everybody unless he needs more colors, then
> it's PNG.
>
> To sum up: There's no need for vektors, we're not going to print icons
> on uge banners or flags.
There is: Since we will need the possibility to scale icons to different
sizes and this will never work lossless when you are using pixel based
images. Of course the quality of downscaled images is not as bad as that of
upscaled ones, but you will always loose quality. This will not happen, if
you are using a vector base to render different icon sizes.
Just to make it clear: We are not talking about delivering vector based
formats to the clients browser but about vector based formats as a base for
pixel based icons that can be rendered on demand.
Since this can easily be done with the tools that are already available for
TYPO3 (GDlib, IM, GM) I don't see where the problem might be, since the
resulting icon will still be a GIF or PNG depending on the settings you made
in your localconf.php
And even if we didn't use dynamically rendered icons at all, vector based
images as a working base to deliver different sets of pixel based icons for
the BE will still be the better choice.
Got the point?
Joey
--
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