[Typo3-dev] Image Processing API - getting rid of IM

Ivan Abramov ivan at iwi.ru
Wed Sep 15 20:53:21 CEST 2004


Did you mean some other product, may be flash or flex? Fireworks is simple
raster graphics tool.

----- Original Message ----- 
From: "Michael Johnston" <mjohnston at planetactive.com>
To: "List for Core-/Extension development" <typo3-dev at lists.netfielders.de>
Sent: Tuesday, September 14, 2004 1:28 PM
Subject: Re: [Typo3-dev] Image Processing API - getting rid of IM


> Is anyone interested in working on a graphics generation engine using
> Macromedia Fireworks?
>
> It should be typo3 independent and have a typo3 API.
>
> There are tremendous advantages to using Macromedia Fireworks as a
> graphics generation engine, and I've done so with great success in the
> past. Designers can easily create very complex & flexible templates in
> software they are already familiar with, without any
> programming/scripting. In fireworks, every object or text block can be
> named, meaning you can give everything you want to be dynamic a name in
> your template and then script it. Scripting a template to make certain
> parts dynamic is a more efficient and productive approach for
> team-built websites then programming a graphics generation script to
> realize a layout, and generally more efficient in machine resources
> too.
>
> The scripting engine in Fireworks is powerful, intuitive and stable. In
> Fireworks 4, I did many thousands of lines of scripting without any
> serious bugs or instabilities.
>
> By using Fireworks, you ensure you get full-featured text handling -- 
> very good antialiasing, complete control over leading, kerning etc.
> This is something designers always complain about, that their carefully
> designed text looks like ass when generated programmatically with IM
> etc.
>
> Fireworks Studio 2004 has a built in xml-rpc server (runs on localhost
> only, meaning it needs a front end server to be built in c++ . Or java.
> They don't supply stubs for java, but they can be generated. )
>
> The project would require building a queue & templating system based on
> named objects in Fireworks templates (pure generation of basic images
> would also be simple to accomplish, though I personally much prefer the
> template approach as it gives non-programming designers the final
> control of look & feel without having to go through a programmer).
> Typo3 would talk to the queue, probably via an xml-rpc or soap api, and
> the queue would control Fireworks. Typo3 would have an api for talking
> to the queue. The layer in between is important as it allows you to
> move image generation to a different box. On our first typo3 site, one
> fully loaded 2 processor box is only just handling the load of being
> backend & frontend server, and only after increasing memory to 4GB.
>
>
> Michael Johnston
> Planetactive
>
>
> On 10-Sep-04, at 7:38 PM, Michael Stucki wrote:
>
> > Christian Jul Jensen wrote:
> >
> >> I've thought about this several times and have some ideas, that might
> >> be useful. I'd like to take part in the design discussion at least,
> >> probably also the coding.
> >
> > OK, I think I will simply create a new project on the newsserver.
> > But I'm also interested about some answers for my questions I posted
> > yesterday.
> >
> >> One thing that I would kie to see, is the possibility to download
> >> presettings for my specific image processing environment, instead of
> >> having to go through the whole setup of different flags and stuff. But
> >> I can simply donwload the IM6.0.1 extension (assuming somebody already
> >> made this), that provides / configures the interface implementation.
> >
> > A great idea!!
> >
> > - michael
> > -- 
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