[TYPO3-dam-devel] RFC #9552: Clean Up Click Menu

Uschi Renziehausen typo3news at otherone.de
Sun Nov 9 21:16:30 CET 2008


Hi dan,

Dan Osipov wrote:
> Ah - I didn't test it with text files... I will rearrange the icons.
> 

k, what is your prefered version, edit file under file operations or 
simply the last one in the first section.

> As for the name - the right click menu is supposed to be easy to use, 
> and if we start putting long descriptions into them, it would defeat the 
> point. All the options are available elsewhere in the module, so a 
> description can be found there. Here the icons are more critical. If you 
> find a better label, that doesn't blow out the menu, let me know.
> 

Having the icons described elsewhere is not what I do count as 
intuitive. The info has to be short but precise and consistent. As I see 
your point in labels being too long and have no brilliant idea at the 
moment I'd say that we leave the wording (and icon) stuff to another 
round of patches. To find satisfactory and consistent wording solutions 
is a task quite often underrated ...

> Side note: I'm re-doing way too many patches.
I do feel with you. And they are getting into trunk far too slowly. It 
gives me a hard time to merge the stuff pending in this list to get a 
working installation.


> As I read in one of my 
> first CS books, "Weeks of coding can save you hours of planning".

*LOL* I love this one! Do you have the full bibliographial data for me, 
please?

> So I 
> would really appreciate having a concrete list of things to be done by a 
> patch prior to sitting down to code it. Unfortunately, right now the 
> discussion starts only after the patch is submitted for review.

I am sorry and I do feel with you. Apart from the usual reasons (not 
enough time to dig into a problem really carefully) I think one of the 
reasons is that DAM is (at least in parts) kind of terra incognita to 
*ALL* of those who are working on it, with the following effect:looking 
at the surface of problem A you do not know what might be the impact on 
problem B, at least this is my personal experience. Also the people who 
are in the team are quite heterogenous in terms of t3 abilities in 
general and dam in detail.
Perhaps we should try to develop a culture to describe problems on every 
level in more detail (screenshots, for the uschis and the bens, for the 
bennis and the dans and the stans) to come to decent specs?

I am sure we will all learn and succeed in the end, but it is a process.


  I have
> no problem correcting my own mistakes, but I don't want to adjust it to 
> individual tastes, especially if it could have been decided prior to 
> coding. Don't know how to approach this problem, but its an issue that 
> takes a lot of my time.
>

Individual tastes in a project like this one should never play an 
(important) role! Please believe me that I at least try to have in mind 
different people with different needs when I make complaints about this 
that and the other.

My five cents, Uschi


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